Broadcast News
05/12/2005
Framestore CFC use Autodesk's Discreet Inferno visual effects system
In the blockbuster film ‘Harry Potter and the Goblet of Fire’, Harry Potter finds himself representing Hogwarts School at the Triwizard Tournament.
Amid strange events and the evil presence of Voldemort, Harry faces his grimmest challenge yet. Framestore CFC used Autodesk's Discreet Inferno visual effects system to create mystical elements such as a flying horse-drawn carriage and an animated stained-glass window for the film. Industrial Light & Magic employed the Discreet Inferno and Flame systems as part of its proprietary SABRE visual effects system. As well, The Orphanage shaped the magical realm of Hogwarts, a key backdrop for the film.
Shadi Almassizadeh, computer graphics supervisor at The Orphanage, said:
“The Orphanage was tasked with creating a water surface in the Pensive sequence ˆ essentially a bowl of water filled with 'memory threads' that gets manipulated by wands and wizardry. After experimenting with many fluid solvers, we concluded that the best tool for the effect was Autodesk 3ds Max software's reactor simulation. Its quick iterations and complex wave generations allowed us to rapidly achieve the look. Coupled with the Brazil Rendering System, the complex water surface became a reality. 3ds Max software makes the artist feel in control of the shot. It's fast, easy to use and has a robust feature set."
(CD/GB)
Amid strange events and the evil presence of Voldemort, Harry faces his grimmest challenge yet. Framestore CFC used Autodesk's Discreet Inferno visual effects system to create mystical elements such as a flying horse-drawn carriage and an animated stained-glass window for the film. Industrial Light & Magic employed the Discreet Inferno and Flame systems as part of its proprietary SABRE visual effects system. As well, The Orphanage shaped the magical realm of Hogwarts, a key backdrop for the film.
Shadi Almassizadeh, computer graphics supervisor at The Orphanage, said:
“The Orphanage was tasked with creating a water surface in the Pensive sequence ˆ essentially a bowl of water filled with 'memory threads' that gets manipulated by wands and wizardry. After experimenting with many fluid solvers, we concluded that the best tool for the effect was Autodesk 3ds Max software's reactor simulation. Its quick iterations and complex wave generations allowed us to rapidly achieve the look. Coupled with the Brazil Rendering System, the complex water surface became a reality. 3ds Max software makes the artist feel in control of the shot. It's fast, easy to use and has a robust feature set."
(CD/GB)
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