Broadcast News
22/03/2006
Autodesk announces MotionBuilder 7.5 software
Autodesk has announced the release of Autodesk MotionBuilder 7.5 character animation software.
Designed to tackle the challenges of working with motion capture, the software features real-time productivity tools to realise ideas for sophisticated 3D characters in next-generation game pipelines. Autodesk MotionBuilder caters to a broad range of users, from independent digital artists to large-scale production studios.
Autodesk MotionBuilder is part of Autodesk’s comprehensive 3D animation portfolio, which also includes the Autodesk 3ds Max, Maya, HumanIK and FBX products. With clients such as Epic Games, Sony Computer Entertainment Japan and Ubisoft, MotionBuilder is setting the standard for high-volume character animation pipelines.
"In the development of our third-person adventure game ‘Siren 2’, MotionBuilder was used for motion capture editing, and also as a critical component of the animation creation pipeline,” said Takafumi Fujisawa, Executive Producer of Sony Computer Entertainment Japan. “MotionBuilder dramatically increased our productivity as a result of its core real-time technology. The software’s integrated character performance tools, smooth connectivity between other popular 3D applications and instant scene playback drive efficiency. Now, MotionBuilder will play an even bigger role in the production of Sony Computer Entertainment’s next-generation games."
(GB)
Designed to tackle the challenges of working with motion capture, the software features real-time productivity tools to realise ideas for sophisticated 3D characters in next-generation game pipelines. Autodesk MotionBuilder caters to a broad range of users, from independent digital artists to large-scale production studios.
Autodesk MotionBuilder is part of Autodesk’s comprehensive 3D animation portfolio, which also includes the Autodesk 3ds Max, Maya, HumanIK and FBX products. With clients such as Epic Games, Sony Computer Entertainment Japan and Ubisoft, MotionBuilder is setting the standard for high-volume character animation pipelines.
"In the development of our third-person adventure game ‘Siren 2’, MotionBuilder was used for motion capture editing, and also as a critical component of the animation creation pipeline,” said Takafumi Fujisawa, Executive Producer of Sony Computer Entertainment Japan. “MotionBuilder dramatically increased our productivity as a result of its core real-time technology. The software’s integrated character performance tools, smooth connectivity between other popular 3D applications and instant scene playback drive efficiency. Now, MotionBuilder will play an even bigger role in the production of Sony Computer Entertainment’s next-generation games."
(GB)
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