Broadcast News
09/05/2022
Mo-Sys Engineering To Highlight Virtual Production Technology Stack
Mo-Sys Engineering is to highlight how its comprehensive Virtual Production technology stack can benefit broadcasters and news providers at the Media & Production Technology Show (MPTS) 2022, where it is co-exhibiting with its partner, CJP Broadcast Service Solutions. Specialising in Virtual Production system integration, CJP Broadcast provides turnkey solutions backed by industry-leading technical support.
The Mo-Sys StarTracker camera/lens tracking system, now the technology of choice for leading-edge high-end TV, broadcast, and film Virtual Productions, will be shown working in tandem with Bendac Group’s InfiLED LED displays and LED video processing technology from Brompton Technology.
“The benefits that come from integrating Virtual Production tools and techniques into broadcast environments are huge and we are only just scratching the surface,” said Michael Geissler, CEO of Mo-Sys. “We are delighted to join forces with CJP, Bendac and Brompton Technology to show how our solutions can make otherwise complex processes and workflows simple and straightforward. Our focus is to allow broadcasters and production companies to fully express their creativity without constraints so that they can deliver flawless, cinematic quality images to contend hungry audiences.”
Mo-Sys will demonstrate StarTracker and highlight the specific benefits of VP Pro XR, its award-winning LED content server solution for Virtual Production. The team will be showcasing VP Pro XR’s immersive toolset, such as Cinematic XR Focus, the ability to seamlessly pull focus between talent in the real-world foreground and virtual objects placed behind the physical plane of the LED wall, deep into the scene. Content creators and broadcasters can learn about Mo-Sys' unique capability to seamlessly switch multiple cameras within Virtual Production at full UHD4K resolution, XR set extensions and Augmented Reality for a virtual world beyond the boundary of the LED wall.
In addition, the team will be showing Mo-Sys' ground-breaking integration with Erizos Studio, which enables data-driven graphics and MOS integration in native Unreal Engine. This development means that broadcasters can now use a single platform to deliver all their graphics and utilise high quality LED wall backgrounds instead of a green screen to eliminate green spill issues completely.
www.mo-sys.com
The Mo-Sys StarTracker camera/lens tracking system, now the technology of choice for leading-edge high-end TV, broadcast, and film Virtual Productions, will be shown working in tandem with Bendac Group’s InfiLED LED displays and LED video processing technology from Brompton Technology.
“The benefits that come from integrating Virtual Production tools and techniques into broadcast environments are huge and we are only just scratching the surface,” said Michael Geissler, CEO of Mo-Sys. “We are delighted to join forces with CJP, Bendac and Brompton Technology to show how our solutions can make otherwise complex processes and workflows simple and straightforward. Our focus is to allow broadcasters and production companies to fully express their creativity without constraints so that they can deliver flawless, cinematic quality images to contend hungry audiences.”
Mo-Sys will demonstrate StarTracker and highlight the specific benefits of VP Pro XR, its award-winning LED content server solution for Virtual Production. The team will be showcasing VP Pro XR’s immersive toolset, such as Cinematic XR Focus, the ability to seamlessly pull focus between talent in the real-world foreground and virtual objects placed behind the physical plane of the LED wall, deep into the scene. Content creators and broadcasters can learn about Mo-Sys' unique capability to seamlessly switch multiple cameras within Virtual Production at full UHD4K resolution, XR set extensions and Augmented Reality for a virtual world beyond the boundary of the LED wall.
In addition, the team will be showing Mo-Sys' ground-breaking integration with Erizos Studio, which enables data-driven graphics and MOS integration in native Unreal Engine. This development means that broadcasters can now use a single platform to deliver all their graphics and utilise high quality LED wall backgrounds instead of a green screen to eliminate green spill issues completely.
www.mo-sys.com
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