Broadcast News
06/10/2023
REALTIME Appoints Executive Producer For Virtual Production
REALTIME has appointed Annie Shaw as Executive Producer for Virtual Production.
Shaw joins REALTIME from MPC, where she was Head of Virtual Production, and before that, she was a Virtual Production and VFX Producer working on a broad range of projects across film, TV, game cinematics, and trailers.
With REALTIME, which has bases in Manchester, Lancashire, and London, Shaw will help support the growth of virtual production projects across the studio's Games, Episodic and Automotive divisions.
Shaw said: "The worlds of gaming, film, and TV are changing and colliding, with the demand for immersive storytelling and compelling characters at the heart of great content. Realtime is perfectly placed to meet this demand, drawing on 27 years of success and utilising cutting-edge pipelines to provide a tailored experience across an extensive variety of projects. I am thrilled to join the team and help build upon Realtime's already impressive triumphs in virtual production, using the right tools to creatively excel and deliver diverse content across TV/Episodic, games, cinematics, trailers, and automotive projects."
Tony Prosser, CEO of REALTIME, added: "I'm really excited that Annie has joined our team to help us expand our capability in virtual production. Annie brings a breadth of VP expertise that will benefit both our Episodic, Games and Automotive business units, and we can’t wait to get started on some of our new productions with her."
Shaw joins REALTIME from MPC, where she was Head of Virtual Production, and before that, she was a Virtual Production and VFX Producer working on a broad range of projects across film, TV, game cinematics, and trailers.
With REALTIME, which has bases in Manchester, Lancashire, and London, Shaw will help support the growth of virtual production projects across the studio's Games, Episodic and Automotive divisions.
Shaw said: "The worlds of gaming, film, and TV are changing and colliding, with the demand for immersive storytelling and compelling characters at the heart of great content. Realtime is perfectly placed to meet this demand, drawing on 27 years of success and utilising cutting-edge pipelines to provide a tailored experience across an extensive variety of projects. I am thrilled to join the team and help build upon Realtime's already impressive triumphs in virtual production, using the right tools to creatively excel and deliver diverse content across TV/Episodic, games, cinematics, trailers, and automotive projects."
Tony Prosser, CEO of REALTIME, added: "I'm really excited that Annie has joined our team to help us expand our capability in virtual production. Annie brings a breadth of VP expertise that will benefit both our Episodic, Games and Automotive business units, and we can’t wait to get started on some of our new productions with her."
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