Broadcast News
26/07/2016
Autodesk Upgrades 3D Software
Autodesk has demonstrated its latest 3D software releases at SIGGRAPH 2016.
Autodesk Maya LT 2017 is a 3D animation and modelling software for indie game developers, while Autodesk Stingray 1.4 is the latest version of its 3D game engine and real-time rendering solution.
In relation to Maya LT, one key update is the time editor. This tool helps developers streamline animation of complex characters. Further upgrades include improvements to existing animation tools and a new way to organise the tools and user interface (UI) into customised workspaces.
Additional features of Autodesk Maya LT 2017 include:
• An updated graph editor has new features including a UI/UX refresh that simplifies day-to-day tasks
• Shape authoring tool improvements in Maya LT provide artists with more control to create, tweak, and correct animations in a very detailed way
• Viewport 2.0 improvements facilitate faster selection performance for scenes with large numbers of nodes and scenes containing hidden objects
• Vertex order transfers and corrections make it easier to work between different game creation tools, without losing data as an asset moves through the pipeline.
Additional features of Autodesk Stingray 1.4 include:
• Improved VR capabilities and enhanced connectivity with Maya LT, facilitating an art-to-engine workflow for game developers
• Improved support for VR platforms includes compatibility with the Oculus Rift SDK v1.3 and the SteamVR SDK v0.9.19
• Flow scripting for HTC Vive controllers offers a more efficient way to add interactivity to VR experiences, while simplifying the process for designers to create and test their prototypes
• Unique to Stingray, support for WebGL2 enables developers to test their projects on WebGL2 supported browsers
• Level sync, with Maya LT, enables artists to link and export entire scenes directly to Stingray. This creates an easier way to build, iterate, review and change game levels and design scenes, without having to manually reproduce layouts in two tools.
• Easier asset share between different Stingray projects further benefits collaborative work environments
• NavMesh improvements for better AI behaviour
• Edit UV scale and offset values in materials exported from Maya LT allows users to continue edit UV tiling in Stingray.
Sam Abbott, COO, Compulsion Games, said: "Subscribing to Maya LT allows us to equip a growing team more easily, and always have the most up-to-date tools available."
Maya LT 2017 is available globally via subscription. Subscribers of Maya LT receive access to Stingray 1.4 as part of their subscription.
www.autodesk.com
(JP/MH)
Autodesk Maya LT 2017 is a 3D animation and modelling software for indie game developers, while Autodesk Stingray 1.4 is the latest version of its 3D game engine and real-time rendering solution.
In relation to Maya LT, one key update is the time editor. This tool helps developers streamline animation of complex characters. Further upgrades include improvements to existing animation tools and a new way to organise the tools and user interface (UI) into customised workspaces.
Additional features of Autodesk Maya LT 2017 include:
• An updated graph editor has new features including a UI/UX refresh that simplifies day-to-day tasks
• Shape authoring tool improvements in Maya LT provide artists with more control to create, tweak, and correct animations in a very detailed way
• Viewport 2.0 improvements facilitate faster selection performance for scenes with large numbers of nodes and scenes containing hidden objects
• Vertex order transfers and corrections make it easier to work between different game creation tools, without losing data as an asset moves through the pipeline.
Additional features of Autodesk Stingray 1.4 include:
• Improved VR capabilities and enhanced connectivity with Maya LT, facilitating an art-to-engine workflow for game developers
• Improved support for VR platforms includes compatibility with the Oculus Rift SDK v1.3 and the SteamVR SDK v0.9.19
• Flow scripting for HTC Vive controllers offers a more efficient way to add interactivity to VR experiences, while simplifying the process for designers to create and test their prototypes
• Unique to Stingray, support for WebGL2 enables developers to test their projects on WebGL2 supported browsers
• Level sync, with Maya LT, enables artists to link and export entire scenes directly to Stingray. This creates an easier way to build, iterate, review and change game levels and design scenes, without having to manually reproduce layouts in two tools.
• Easier asset share between different Stingray projects further benefits collaborative work environments
• NavMesh improvements for better AI behaviour
• Edit UV scale and offset values in materials exported from Maya LT allows users to continue edit UV tiling in Stingray.
Sam Abbott, COO, Compulsion Games, said: "Subscribing to Maya LT allows us to equip a growing team more easily, and always have the most up-to-date tools available."
Maya LT 2017 is available globally via subscription. Subscribers of Maya LT receive access to Stingray 1.4 as part of their subscription.
www.autodesk.com
(JP/MH)
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