Broadcast News
26/11/2008
Concrete's 3D Team Energises CG Red Bull Can
Concrete has completed full postproduction work on a quirky Red Bull Energy Drink 30-second commercial, which included the creation of realistic 3D graphics, editing, compositing and grading, as well as sound design.
It was designed and produced for university intranets for students by Creative Director Neil Cook at Agency Kastner Network & Partners in London and produced by Vicky Hearn.
Neil Cook stated: "Concrete was a pleasure to work with, pulling off a complex piece of 3D animation in a tight timeframe, as well as delivering top notch audio. The team took on board our feedback, but also added the kind of subtle touches that only come with expert knowledge."
The commercial depicts a Red Bull can given life-like qualities showing its reactions to being blown about, slapped, banged into, scratched, crushed and squeezed by an invisible force.
The talented team at Concrete were responsible for creating the CG can and giving it human qualities. Chris Jennings, Head of Graphics and his 3D artists, Al Stiglic and George Humphris worked tirelessly on the project to ensure the effects took shape within the deadline.
George was also responsible for the compositing in After Effects. Aleksandar Stiglic made a model of the Red Bull can using Mental Ray for rendering and Maya's Ncloth simulation in order to obtain realistic folds and creases in the can's material.
Senior Audio Designer at Concrete, Dino Sofos, was then responsible for adding sound effects to the piece as a showcase of his 3D design, where he added squeezing, slapping, wind blowing and crushing sounds to enhance the striking visual effects.
The commercial depicts significant details which makes the piece come alive, such as the Red Bull can being blown, making the ring pull vibrate slightly, as if it were being blown by a strong wind. Along its dented and slapped surface, a series of lines begin to run up and down as if from invisible fingers delivering a series of scratches.
The can is then cleverly crushed by the impact with the edge of the frame. It then crashes around the screen frantically, being banged against the four sides and up against the screen itself. At this point, significantly misshapen, the can comes to rest once again in the centre of the screen, rocking a little on the spot from its exertions. When final title appears, we see a word sliding in from the left of the can, the other from the right.
The two worlds collide with the can centre-frame and squeeze its mid-section together. The force of this pressure causes the can to pop out from between the words. It shoots up to the top of the screen, where it is squeezed further against the edge of frame. At the end of the sequence, the can is entirely flat as slides off the screen and falls into centre frame again, where it makes ever-decreasing circles for a few seconds, as if it were a coin being spun and coming to rest, before giving up the ghost entirely and coming to a halt. The Red Bull Can Make Music logo is then revealed behind it.
The piece will be shown on university intranets throughout the UK for students to view.
To find out more about the campaign, visit: www.canmakemusic.com.
(KMcA)
It was designed and produced for university intranets for students by Creative Director Neil Cook at Agency Kastner Network & Partners in London and produced by Vicky Hearn.
Neil Cook stated: "Concrete was a pleasure to work with, pulling off a complex piece of 3D animation in a tight timeframe, as well as delivering top notch audio. The team took on board our feedback, but also added the kind of subtle touches that only come with expert knowledge."
The commercial depicts a Red Bull can given life-like qualities showing its reactions to being blown about, slapped, banged into, scratched, crushed and squeezed by an invisible force.
The talented team at Concrete were responsible for creating the CG can and giving it human qualities. Chris Jennings, Head of Graphics and his 3D artists, Al Stiglic and George Humphris worked tirelessly on the project to ensure the effects took shape within the deadline.
George was also responsible for the compositing in After Effects. Aleksandar Stiglic made a model of the Red Bull can using Mental Ray for rendering and Maya's Ncloth simulation in order to obtain realistic folds and creases in the can's material.
Senior Audio Designer at Concrete, Dino Sofos, was then responsible for adding sound effects to the piece as a showcase of his 3D design, where he added squeezing, slapping, wind blowing and crushing sounds to enhance the striking visual effects.
The commercial depicts significant details which makes the piece come alive, such as the Red Bull can being blown, making the ring pull vibrate slightly, as if it were being blown by a strong wind. Along its dented and slapped surface, a series of lines begin to run up and down as if from invisible fingers delivering a series of scratches.
The can is then cleverly crushed by the impact with the edge of the frame. It then crashes around the screen frantically, being banged against the four sides and up against the screen itself. At this point, significantly misshapen, the can comes to rest once again in the centre of the screen, rocking a little on the spot from its exertions. When final title appears, we see a word sliding in from the left of the can, the other from the right.
The two worlds collide with the can centre-frame and squeeze its mid-section together. The force of this pressure causes the can to pop out from between the words. It shoots up to the top of the screen, where it is squeezed further against the edge of frame. At the end of the sequence, the can is entirely flat as slides off the screen and falls into centre frame again, where it makes ever-decreasing circles for a few seconds, as if it were a coin being spun and coming to rest, before giving up the ghost entirely and coming to a halt. The Red Bull Can Make Music logo is then revealed behind it.
The piece will be shown on university intranets throughout the UK for students to view.
To find out more about the campaign, visit: www.canmakemusic.com.
(KMcA)
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